You cannot bring out a film these days without an accompanying website, and IM2 is not short of these. Among them are an LG microsite, an Audi microsite, a Royal Purple microsite, a Land O' Frost online game, a viral Stark Expo site, an Oracle microsite and an augmented reality app, as well as the film's main website. Unfortunately, as IM2 has come and gone, most of these websites have now been shut down. All these websites help the audience really delve deep into the film and make them excited about the film, creating a hype.
As well as all this, there were various products made to market the release of IM2. The soundtrack was a fairly big part of this film, and to fit with this, Sony Music released an ACDC collectors box set, with IM posters and comics. There was also an official game released, which is fairly normal for the superhero genre. Following are also images of just a few of the products released in association with IM2; Dr Pepper limited edition cans, Burger King toys and Diesel Cologne.
I think the IM2 marketing was, if not that innovative, then still very effective. After all, over $100 000 was spent on the marketing of this film, and if that won't pay for effective marketing, then nothing will. The film's main focus was on a strong brand association, and I think this was achieved very well. I think the marketers had a pretty easy job to do, as whatever marketing they did, there would be a large fan base from the previous IM film, as well as IM comic book fans, ready to see the film no matter what. In the end, the film grossed $312,433,331, so I think it's safe to say that IM2's marketing strategy was very effective
Jake - you've produced a series of excellent research homeworks. They have been presented very visually and display excellent theoretical analysis too.
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